

A wild magic surge effect doesn’t allow a saving throw, even if it’s replicating a spell that normally would, and any effect that would normally have a limit on the amount of Hit Dice it can affect ignores that limit. If the wild magic surge effect you roll isn’t possible due to the nature of the spell or effect, roll instead on Table: Universal Surge Effects.

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If an effect requires a caster level, use the caster’s full character level. Similarly, any reference to the caster applies to the character who triggers the surge. Any reference on the table to the spell or the spell’s level applies to the spell being cast, supernatural ability being used, or magic item effect being activated. Roll to determine the surge effect before the spell is cast, but apply the effect after the spell is cast unless it alters the spell itself in some way (such as changing the effective caster level). When a character casts a spell or takes an action that could trigger a surge of wild magic (see Implementing Wild Magic below), roll on Table: Wild Magic Surge. Wild magic can be used in any situation where magic might cause randomness and chaotic effects. Wild, uncontrolled magic sometimes surges as a side effect of spellcasting or magical experimentation. Though many spellcasters like to consider their use of magic a science, the effects of magic are not always easy to predict. Depending on what kind of DM you have and the module you're using, there are even more critters to choose from when it comes to Wild Shapes.Home > Magic > Variant Magic Rules > Wild Magic Optional Rules For those that play a Druid, it's more about being one with these creatures, literally. Updated February 1st, 2021 by Kristy Ambrose: The universe of D&D keeps adding new lore, and that includes new creatures and monsters to befriend, enslave, or destroy. Your progression will be different since you gain access to Challenge Rating (CR) 1 forms at level 2. Circle of the Moon druids should ignore the first two options on this list. If Wild Shaping is your primary reason for playing druid, Circle of the Moon is a necessity.

The first six beasts on this list are available to all druid players, but the best forms are reserved for druids who take the Circle of the Moon subclass. RELATED: Dungeons and Dragons: 10 Best Melee Feats, RankedĪll of the following options for Wild Shapes are ranked according to their Challenge Rating (CR). Today, we'll take a look at which shapes you should be turning into for the greatest impact on combat at your table.
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There is a long list of beast creatures in the standard Monster Manual and other resources like Xanathar's Guide to Everything, but some of these forms are just plain better than others. This class feature gives druids the ability to transform into any beast they have seen before. Perhaps the biggest appeal of playing a druid in Dungeons & Dragons is Wild Shape.
